You get your first District, the City Center, for free at the start of the game. “+1 per 2” in the table means that a District receives a +1 currency boost for every 2 adjacent Districts or terrain features.Ĭode of Laws, Foreign Trade, Early EmpireĬode of Laws, Craftsmanship, State Workforceĭistrict building is limited by population. This table is designed to help by showing at a glance all the adjacency bonuses for the six currency-producing Districts. You’re looking for a place to build a Culture center, you find a spot that covers an attractive set of resources, but you don’t know whether the surrounding terrain favors building a science-producing Campus or the culture-producing Theater Square that you want. It’s frustrating when you’re looking at the map thinking about where to place a city and you can’t remember the terrain-based adjacency bonuses that have important consequences for the kind of city you want to build. Adjacency bonuses often come from terrain features and it can be difficult to remember which Districts go with which terrain features. Where the currency-producing Districts are placed is critical if you want to reap their maximum benefits because they each have a unique set of adjacency bonuses that boosts their currency production.
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